Europe has one of the most diverse VR user bases in the world, HTC’s EMEA virtual reality division Graham Breen has told MCV, and has been responsible for some of the most popular VR game titles the industry’s seen so far. "We don’t go into regional breakdowns in terms of …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Dingit.TV and the gamescom Indie Arena Booth
As the video on demand service becomes the Indie Arena Booth headline sponsor and indie competition judges, Sean Cleaver caught up with Dingit.TV's Claire Sharkey to find out why
Read More »Rubber Road’s official Destiny 2 merch range has ‘surpassed expectations’
UK merchandise distributor Rubber Road has unveiled its new official Destiny 2 range. Created by its design subsidiary Numskull in collaboration with developer Bungie, the range covers everything from bathrobes to candles, and is on show this week at Rubber Road’s gamescom booth in Hall 2.1, A10. "Destiny has 12m …
Read More »Daedalic: Point-and-clicks ‘need to evolve’ in order to survive
Point-and-click games still have a "dedicated fan base," according to Daedalic’s CEO Carsten Fichtelmann, who just released the first episode of its new game Pillars of the Earth on PC and consoles last week, but the wider consumer market also have "an outdated picture" of the genre that makes them …
Read More »Team17: Brazil is ripe for indie talent
After signing its first Brazilian title, Sword Legacy: Omen,back in June, publisher Team17 has told MCV that it will be "keeping a close eye" on other games coming out of Latin America as it looks to increase its label partners. According to global brand manager Ade Lawton (pictured below), Firecast …
Read More »Gamescom’s Indie Arena Booth is ‘pivotal’ for small studios
Gamescom’s Indie Arena Booth is back for 2017. Sponsored by Dingit.tv, this year’s booth features over 80 titles from around the world, and indie developers have told MCV that the booth is more important than ever. "As a small independent game developer creating our debut title, teaming up with Indie …
Read More »Soedesco: Bringing the game back to farm sims
Soedesco wants to shake up the farm sim genre with its brand-new IP, Real Farm Sim, which launches on PS4, Xbox One and PC in Q4 later this year. Speaking with MCV, executive manager Hans van Brakel said: "There are many things we are focusing on with Real Farm Sim …
Read More »Square Enix Collective: ‘We’re very honoured’ to publish Battalion 1944
Indie service provider Square Enix Collective has said it’s "very honoured" to be working with Bulkhead Studios again on its upcoming WWII shooter Battalion 1944, which is on show this week at gamescom in Hall 9. Square Enix’s indie publishing unit previously worked with the team on the first-person puzzle …
Read More »Sumo Digital owned Atomhawk opening new studio in Canada
The new studio will be based in Vancouver and will be looking for concept artists when the studio opens
Read More »Analysis: Working the Narrative
Narrative design is an important part of any creative endeavour. Game projects will often use writers and narrative designers towards the end of a project but the role can do so much more. Sean Cleaver finds out what narrative means for game development employment opportunities
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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