Retailer GAME just published its financial results for the year period ending July 29th 2017 and has seen some growth following the positive impact of the Switch launch, the report said. Sales at the High Street retailer in the UK were up 6.8 per cent year-on-year and 8.8 per cent …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Shadow of War is Warner Bros’ biggest marketing campaign ever
No one can miss the massive Shadow of War poster outside the Koelnmesse, and that’s because the new entry in Warner Bros’ Middle-Earth franchise is the publisher’s biggest ever investment for one title, according to SVP of international Olivier Wolff. “[Our sales expectations] are massive,” he told MCV. “Top Five …
Read More »EA: Player happiness, not revenue, is our number one metric of success
Just as EA has announced Battlefield 1’s new competitive mode, Incursions, EVP of global publishing Laura Miele has told MCV that the publisher’s continued focus on live services has “shifted the entire company.” She said: “There is an obligation that we have to players to keep content fresh and keep the …
Read More »GAMESCOM 2017: Blood Orchid hands on & exclusive footage, how will this affect the game’s meta?
Today at Gamescom Esports Pro got a chance to get our hands on the content coming to Rainbow Six Siege with the forthcoming Blood Orchid update. We played with the three new operators — the new attacker Ying, and defenders Lesion and Ela — in a bomb defusal match on …
Read More »EXCLUSIVE: Bandai Namco partners with Life is Strange studio Dontnod on new narrative adventure IP
Bandai Namco has announced a new strategic partnership with Life is Strange developer Dontnod Entertainment, MCV can exclusively reveal. The new partnership will see the creation of a brand-new IP based on a new narrative adventure experience. More details about the game, including platforms, a release date and whether it …
Read More »Chancellor Merkel opens gamescom 2017
German Chanceller speaks to jounalists and invited guests as Europe's biggest games show opens its doors
Read More »Sega owned Relic Entertainment to work on Microsoft exclusive Age of Empires 4
This is the second partnership between a Sega owned studio for a Microsoft strategy IP
Read More »Slightly Mad Studios on Project Cars 2: ‘Realistic-feeling cars isn’t enough. Players demand more.’
Project Cars 2 launches next month on PS4, Xbox One and PC, and Slightly Mad Studios CCO Rod Chong has told MCV how it’s going the extra mile to ensure maximum authenticity for its eager player base. "Accuracy and authenticity is key for the Project Cars franchise. For us, our …
Read More »Black Forest Games acquired by THQ Nordic
The Giana Sisters developer also sells IPs after founders are brought out by the Austrian publisher
Read More »GameMaker Studio 2: Educating Gamemakers
GameMaker Studio 2 is finally coming to Mac. Jem Alexander speaks to Russell Kay and James Cox of YoYo Games to find out more about the plans for the popular 2D engine and its educational legcay
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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