Team Liquid has entered PlayerUnknown’s Battlegrounds, picking up four well-known players to compete at the forthcoming Gamescom invitational. Team Liquid are well known for their work in League of Legends, Overwatch and Hearthstone, and they join TSM and Cloud 9 as endemic esports organisations throwing down in the forthcoming Gamescom …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Games publishing 2017: Steam’s ‘benevolent monopoly’ and the discoverability ‘bun fight’
In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and whether any improvements have been made to discoverability. In case you missed it, in Part One of our publishing roundtable, we …
Read More »Square Enix physical game sales down in Q1, but digital still ‘strong’
Square Enix has released its latest quarterly results for the three months ending June 30th 2017, and the company’s net sales increased by 11.3 per cent year-on-year to reach 57bn, the company has reported. Operating income, meanwhile, rose by 43.9 per cent to 12.8bn. The company’s digital entertainment division also …
Read More »Crash Bandicoot tops UK monthly charts, Splatoon 2 settles for No.2
Summer goes by and charts remain the same. For its second month on shelves, the Crash Bandicoot N. Sane Trilogy has taken the top spot in the monthly UK rankings again, with sales only declining 21 per cent in July. This contributed to Activision Blizzard being able keep its top …
Read More »Heroes of the Storm player Joshua ‘Vicarrak’ Lloyd removed from Dark Sided without notice
Joshua ‘Vicarrak’ Lloyd, a flex player for Australian esports outfit Dark Sided, was removed by the organisations Heroes of the Storm team without warning, according to Tweets from Lloyd. Lloyd joined the team on the 8th June 2017, along with the rest of the roster, before Dark Sided earnt a …
Read More »Gfinity and HTE team up to launch Gfinity Elite Series in Australia
Gfinity is launching its Challenger and Elite Series’ in Australia, via a strategic partnership with Here, There & Everywhere (HT&E), which has seen the pair co-create Gfinity Esports Australia. Gfinity Esports Australia will be seeking to offer a complete turnkey esports solution for brands, sports teams and publishers. However, the …
Read More »Zynga must increase conversion for future success – Midia
Zynga posted its best revenue and booking performance in four years during Q2 2017, with revenue reaching $209.2m, up from $181.7m this time last year, and 21m daily active users compared to Q2 2016’s 18m DAUs. However, Midia Research analyst Karol Severin has told MCV that the company’s main focus …
Read More »Crash Bandicoot has a fifth week at No.1
The Crash Bandicoot N. Sane Trilogy has managed to keep its top spot in the UK weekly charts again. Activision’s title has been No.1 for three consecutive weeks, with sales only declining 34 per cent week-on-week, and has spent five weeks at No.1 overall. It’s the most weeks at the …
Read More »Physical game sales fell by 20% last quarter, says Kantar
Physical game sales have fallen 20 per cent year-on-year, according to Kantar Worldpanel’s latest quarterly entertainment barometer report, with the limited number of new releases also affecting GAME’s share of the overall physical entertainment market. GAME’s market share fell by 2.5 per cent year-on-year, according to Kantar’s figures, which is …
Read More »Dishonored composer Daniel Licht passes away
Vetreran composer worked across TV, games and film, and best known in games for work on the Silent Hill series
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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