Gfinity is launching its Challenger and Elite Series’ in Australia, via a strategic partnership with Here, There & Everywhere (HT&E), which has seen the pair co-create Gfinity Esports Australia. Gfinity Esports Australia will be seeking to offer a complete turnkey esports solution for brands, sports teams and publishers. However, the …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Zynga must increase conversion for future success – Midia
Zynga posted its best revenue and booking performance in four years during Q2 2017, with revenue reaching $209.2m, up from $181.7m this time last year, and 21m daily active users compared to Q2 2016’s 18m DAUs. However, Midia Research analyst Karol Severin has told MCV that the company’s main focus …
Read More »Crash Bandicoot has a fifth week at No.1
The Crash Bandicoot N. Sane Trilogy has managed to keep its top spot in the UK weekly charts again. Activision’s title has been No.1 for three consecutive weeks, with sales only declining 34 per cent week-on-week, and has spent five weeks at No.1 overall. It’s the most weeks at the …
Read More »Physical game sales fell by 20% last quarter, says Kantar
Physical game sales have fallen 20 per cent year-on-year, according to Kantar Worldpanel’s latest quarterly entertainment barometer report, with the limited number of new releases also affecting GAME’s share of the overall physical entertainment market. GAME’s market share fell by 2.5 per cent year-on-year, according to Kantar’s figures, which is …
Read More »Dishonored composer Daniel Licht passes away
Vetreran composer worked across TV, games and film, and best known in games for work on the Silent Hill series
Read More »Opinion: Sold Out on why the games industry is experiencing a ‘publishing renaissance’
The games industry is experiencing a publishing renaissance, as even the most ardent proponents of self-publishing have now learnt that selling a game from the equivalent of your bedroom is not a great replacement for the human touch. The title ‘publisher’ may not yet be ‘clean’, but even pragmatists are …
Read More »Multiplay announce winter event I62 to be cancelled, I62 to take place next year
Multiplay’s I62 event has been delayed, the company have announced. A forum post from Michael ‘Geosnipe’ Lambert reveals that Insomnia 61, which takes place in 3 weeks, would be the last event of the year, with the expected Insomnia 62 Winter Event to be delayed. “We worked incredibly hard to …
Read More »Games market globally to hit $100bn – SuperData
Full story from MCV shows new data to suggest that gaming will hit a landmark figure in 2017 with League of Legends topping the PC market
Read More »Motiga’s Gigantic isn’t what you expect from a MOBA, but it’s an exciting esports proposition
“We don’t need another MOBA” sang alternate-reality Tina Turner, and if we have too many MOBA’s, we really have too many hero shooters. Gigantic then, a MOBA/hero shooter that’s just recently launched on Steam, might seem unnecessary. Gigantic isn’t what you expect when you think MOBA, but regardless of how …
Read More »Remedy Entertainment teams up with Nvidia for new face animation technology
Shown off at SIGGRAPH and reported by Ars Technica, the technology uses nureal networks to create first time, accurate facial animation results
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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