The games industry is experiencing a publishing renaissance, as even the most ardent proponents of self-publishing have now learnt that selling a game from the equivalent of your bedroom is not a great replacement for the human touch. The title ‘publisher’ may not yet be ‘clean’, but even pragmatists are …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Multiplay announce winter event I62 to be cancelled, I62 to take place next year
Multiplay’s I62 event has been delayed, the company have announced. A forum post from Michael ‘Geosnipe’ Lambert reveals that Insomnia 61, which takes place in 3 weeks, would be the last event of the year, with the expected Insomnia 62 Winter Event to be delayed. “We worked incredibly hard to …
Read More »Games market globally to hit $100bn – SuperData
Full story from MCV shows new data to suggest that gaming will hit a landmark figure in 2017 with League of Legends topping the PC market
Read More »Motiga’s Gigantic isn’t what you expect from a MOBA, but it’s an exciting esports proposition
“We don’t need another MOBA” sang alternate-reality Tina Turner, and if we have too many MOBA’s, we really have too many hero shooters. Gigantic then, a MOBA/hero shooter that’s just recently launched on Steam, might seem unnecessary. Gigantic isn’t what you expect when you think MOBA, but regardless of how …
Read More »Remedy Entertainment teams up with Nvidia for new face animation technology
Shown off at SIGGRAPH and reported by Ars Technica, the technology uses nureal networks to create first time, accurate facial animation results
Read More »Opinion: Market Crash
The only times that Crash Bandicoot isn’t top of the UK game retail charts is when it’s out of stock. Jem Alexander considers what this means for remasters vs fresh, modern games that don’t sell quite as well
Read More »Mobile esports outfit Skillz acquires patents for mobile streaming and tournaments technology
Mobile esports outfit Skillz has announced that it has been issued two new patents by the United States Patent and Trademark Office. Reported by Esports Insider, the patents are exclusive to Skillz. U.S. Patent 9,479,602 relates to the technology powering Skillz Arena, the company’s event platform for organising, hosting and …
Read More »Global games market to hit $100bn for first time in 2017 – SuperData
SuperData just released a new report giving insights on the year so far, and predicted the global games market will be up 12 per cent worldwide compared to 2016. This growth include revenue for digital games and what SuperData calls ‘Interactive Media’, which includes virtual, augmented and mixed reality software, …
Read More »Dragon Quest XI hits 2m sales in Japan
Splatoon 2 may have shot to the top of the Japanese weekly charts and become the fastest-selling Switch gameat the end of last month, but according to the latest data from Famitsu, even Nintendo’s family friendly shooter compete with the might of Square Enix’s Dragon Quest XI: Echoes of an …
Read More »Games publishing 2017: how to set a game’s price
In Part One of our publishing roundtable, we talked to publishers about setting release dates and how fewer triple-A releases could mean better business for the whole industry. In Part Two, we discuss pricing. As more indie titles head to retail, the debate around games pricing has never been fiercer. We ask …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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